How the game has evolved over time
June 2024 — A short overview of the game's main iterations.

Here’s how the game looked in 2019 when I first tested its concept. From left to right: rain, a green trampoline, a star collectible, the player (tall figure) with a protective shield (dotted line), and the child (small figure) with full health (phew!).

After refining the core mechanics, I focused on visuals, adding large arrows for mobile controls.

In 2022, I introduced the parent character, tethered to the player, and designed new puzzles. I decided to drop the original visual style to focus purely on gameplay.

With most levels and puzzles done, I revisited the visuals, experimenting with color and Unity’s lighting.

Today, after two more years of part-time work, I’m in the final phase: polishing animations, music, and sounds before testing.